Snooker: Play Free on a Full-Size 12-Foot Table

Play snooker free on a full-size 12-foot table: reds and colours, breaks, fouls and the black ball finish, with real spin and cushion physics, against the computer, a friend or online. Six-red snooker included.

Play against
Level
Who breaks

Options
Aiming guide
Table
Shot speed
Buttons on the table
Cloth

Centre
Power35%
0.00°

Drag on the table to aim, then press on the cue stick, pull it back and let go to shoot (or use the power bar). With ball in hand, drag the white ball to place it. Keys: ← → aim (Shift = bigger steps), ↑ ↓ power, W A S D spin, J / Shift+J raise / lower the cue (jump shots), Space shoot, R replay, U undo, N new game, V 2D / 3D, K camera, Page Up Page Down tilt the 3D view, M music, G guide full / short / off, F full screen. Your games and settings stay in this browser.

Snooker on a full-size table, free

Snooker is played on a 12-foot table with 15 reds and six colours, smaller balls and tight, rounded pockets. Pot a red (1 point), then a colour, then a red again, building a break; when the reds are gone, pot the colours in order from yellow to black. This version uses the real table size, ball size, spots, baulk line and D, with sliding and rolling physics and screw, stun and side spin. Play the computer at four levels, a friend on one device, or someone online. Six-red snooker (quicker frames) is in the game list, and the MES Billiards page has pool games and challenges.

Ball values

Red 1 · yellow 2 · green 3 · brown 4 · blue 5 · pink 6 · black 7. A maximum break with 15 reds is 147: fifteen reds each followed by the black, then all six colours.

The rules used here

The break-off
Start with the cue ball in hand inside the D and hit a red first.
Reds and colours
After potting a red you are on a colour: the colour you hit first is the one you nominate, and only that colour may go in. Colours potted while reds remain go back on their spots (or the highest free spot).
The colours in order
With no reds left, pot yellow, green, brown, blue, pink and black in that order; these stay down.
Fouls
Hitting the wrong ball first, potting a ball that isn't on, potting the cue ball or missing everything gives the other player 4 points, or the value of the ball involved if higher (up to 7). The next player plays from where the cue ball stopped, or from the D if it went in.
End of the frame
The frame ends when the black goes in (or on a foul with only the black left). Level scores mean a re-spotted black.
Simplified
Free ball, the miss rule and touching balls are not modelled.

Snooker tips

The safe break-off
Clip the back red of the triangle thinly from near the yellow or green spot so the cue ball comes back off the cushions to baulk.
Stay near the black
Big breaks come from potting reds near the pink and black spots and coming back for the black each time.
Count the points left
The bar above the table shows the points still on the table: when you are further behind than that, you need snookers.

More: 8-Ball · 9-Ball · All billiards games · All MES tools

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